About
My name is Jeff. I’m a Ph.D. Student in Computer Sceince at the University of California, Davis. I graduated from the University of Nevada, Reno with my B.S. in Computer Science in 2003, and M.S. in Computer Science in 2005. I was an intern at International Game Technology from 2001 until 2004. I was a research assistant at the Desert Research Insitute for one year, where in I developed scientific applications for Virtual Reality on a single screen VR display, and a four-sided CAVE. I was an intern at NVIDIA in Santa Clara, CA during the Summer of 2006. I primarily worked on bugs in the OpenGL driver for Apple Computers. In the 2006-2007 school year, I worked on research projects in massive global illumination, large-scale scientific computing, and virtual reality. In the summer of 2007, I interned with the Platforms department at Google in Mountain View, CA. My work was on profiling for large-scale, distributed systems. In the Fall of 2007, I switched my primary advisor from Oliver Staadt to John Owens. My focus of research changed from Virtual Reality to GPU-based and heterogeneous computing.