ECS 275A - Advanced Graphics (Global Illumination)


 



Position Based Shading
Position Based Shading
Diffuse Shading
Shadows (Point-Light)
More Shadows
Simple Reflections
Better Reflections
AA, Fish-eye lens
Smooth Shadows (Area-Light)
Enlarged Field-of-View (90')
Same Scene, Different Angle
Transparency, Multiple Lights
Refraction, Multiple Lights
Same Scene, Different Angle
Same Scene, Different Angle
Contributed Scene from John Kenyon
Depth of Field Effect
The "Cornell Box" with Full Effects
The "Cornell Box" without Depth of Field
Glossy Reflection
Glossy vs. Perfectly Mirrored Reflections
Textured Spheres
Textures with Depth-of-Field
The notorious Stanford Bunny
The bunny ATTACKS!!!!
Numerical Instability Problems
More numerical instability problems. Moving the camera slightly off center hides the problem.
Diffuse Buddha
Reflective Buddha
Diffuse Dragon
It's Swimming
Escher Illusions (It's not a bug, it's a feature)
Final Project (Photon Mapping) Progression
Path Tracing
10,000 Rays
100,000 Rays
1,000,000 Rays
10,000,000 Rays
100,000,000 Rays
1,000,000,000 Rays
Reflective Surfaces Don't Show Direct Illumination
Final Project - Scene 1
Caustics with different light indicies (1.0, 1.1, 1.2, 1.3).
Direct Light
Indirect Light
1,000 Photons
10,000 Photons
100,000 Photons
1,000,000 Photons
Final Project - Scene 2
Non-spherical cuastics.
Direct Light
Indirect Light
1,000 Photons
10,000 Photons
100,000 Photons
1,000,000 Photons
Final Project - Scene 3
Global (non-caustic) Photon Map.
Direct Light
Indirect Light
1,000 Photons
10,000 Photons
100,000 Photons
1,000,000 Photons
Final Project - Scene 4
Specular-based Caustic Photon Map.
Direct Light
Indirect Light
1,000 Photons
10,000 Photons
100,000 Photons
1,000,000 Photons
Final Project - Scene 5
Global and Caustic Photon Map with a complex, refractive object.
Direct Light
Indirect Light
Light Index 1.3
1,000 Photons
Light Index 1.0
10,000 Photons
Light Index 1.0
100,000 Photons
Light Index 1.0
1,000,000 Photons
Light Index 1.0
1,000,000 Photons
Light Index 1.3
Final Project - Scene 6
Highly- and loosely concentrated specular photons.
Direct Light
Indirect Light
1,000 Photons
10,000 Photons
100,000 Photons
1,000,000 Photons
Final Project - Scene 7
Path tracing and photon maps
1 Samples / Pixel
4 Samples / Pixel
16 Samples / Pixel
64 Samples / Pixel
256 Samples / Pixel
1024 Samples / Pixel
Final Project II - Radiosity
Simple Radiosity