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Position Based Shading
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Position Based Shading
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Diffuse Shading
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Shadows (Point-Light)
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More Shadows
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Simple Reflections
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Better Reflections
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AA, Fish-eye lens
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Smooth Shadows (Area-Light)
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Enlarged Field-of-View (90')
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Same Scene, Different Angle
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Transparency, Multiple Lights
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Refraction, Multiple Lights
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Same Scene, Different Angle
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Same Scene, Different Angle
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Contributed Scene from John Kenyon
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Depth of Field Effect
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The "Cornell Box" with Full Effects
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The "Cornell Box" without Depth of Field
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Glossy Reflection
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Glossy vs. Perfectly Mirrored Reflections
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Textured Spheres
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Textures with Depth-of-Field
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The notorious Stanford Bunny
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The bunny ATTACKS!!!!
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Numerical Instability Problems
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More numerical instability problems. Moving the camera slightly off center hides the problem.
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Diffuse Buddha
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Reflective Buddha
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Diffuse Dragon
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It's Swimming
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Escher Illusions (It's not a bug, it's a feature)
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Final Project (Photon Mapping) Progression
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Path Tracing
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10,000 Rays
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100,000 Rays
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1,000,000 Rays
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10,000,000 Rays
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100,000,000 Rays
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1,000,000,000 Rays
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Reflective Surfaces Don't Show Direct Illumination
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Final Project - Scene 1
Caustics with different light indicies (1.0, 1.1, 1.2, 1.3).
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Direct Light
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Indirect Light
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1,000 Photons
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10,000 Photons
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100,000 Photons
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1,000,000 Photons
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Final Project - Scene 2
Non-spherical cuastics.
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Direct Light
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Indirect Light
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1,000 Photons
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10,000 Photons
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100,000 Photons
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1,000,000 Photons
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Final Project - Scene 3
Global (non-caustic) Photon Map.
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Direct Light
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Indirect Light
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1,000 Photons
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10,000 Photons
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100,000 Photons
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1,000,000 Photons
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Final Project - Scene 4
Specular-based Caustic Photon Map.
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Direct Light
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Indirect Light
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1,000 Photons
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10,000 Photons
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100,000 Photons
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1,000,000 Photons
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Final Project - Scene 5
Global and Caustic Photon Map with a complex, refractive object.
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Direct Light
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Indirect Light Light Index 1.3
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1,000 Photons Light Index 1.0
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10,000 Photons Light Index 1.0
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100,000 Photons Light Index 1.0
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1,000,000 Photons Light Index 1.0
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1,000,000 Photons Light Index 1.3
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Final Project - Scene 6
Highly- and loosely concentrated specular photons.
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Direct Light
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Indirect Light
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1,000 Photons
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10,000 Photons
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100,000 Photons
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1,000,000 Photons
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Final Project - Scene 7
Path tracing and photon maps
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1 Samples / Pixel
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4 Samples / Pixel
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16 Samples / Pixel
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64 Samples / Pixel
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256 Samples / Pixel
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1024 Samples / Pixel
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Final Project II - Radiosity
Simple Radiosity
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